Reports

The Rising Impact of VR on the Movie Industry A look into where VR is being used in film and cinema, as Ted Schilowitz (Paramount), Maureen Fan (Baobab) and Brett Leonard (The Lawnmower Man) discuss the opportunities and challenges. Produced in July 2017. View Report
2017 VR Industry Survey Survey of over 500 VR professionals on the state of the industry. Conducted in March 2017, the survey is designed to give a snapshot of the industry’s views, opinions, experiences, hopes and fears, as VR goes mainstream. View Report
The Importance of Lighting in Creating Immersive VR White paper produced in collaboration with Enlighten, part of ARM, on the ways that lighting can impact the immersive experience. Featuring contributions from Oculus, Enlighten/ARM and nDreams View Report
Virtual reality for brand marketing and product showcasing With VR widely accepted to change the way consumers interact with digital content over the next few years, questions still remain as to where the biggest use cases will be beyond gaming. With input from Audi, REWIND and more, this paper looks at how brands and others are currently using VR to engage consumers – and what the future holds in this rapidly evolving area. View Report
VR Investment - Is now the time to bet big on virtual reality? Could those who don’t get into VR now be left behind? Where are the biggest investment opportunities coming from – both regionally and by type? Which technologies are worthy of investment? How will VR be driven forward in the short to medium term? View Report